That having been said, purists always have the option to going back to the old school approach to the game. Given how popular the Total War series has remained over the years, it was a smart move. Feral also took a look at how the Total War series has evolved over time – everything from camera angles, to topography, to mechanics – and borrowed from that. Naturally, the graphics have been updated and polished and texts are a lot easier to read. On top of these historical tweaks and tucks, Feral has streamlined a lot of the ‘clunky’ UI and gameplay from the original game that was released 16 years ago. Gameplay from Rome Total War – Remastered “That having been said, we did do our due diligence when we had to add something with a bit of historical research.” Irregularities For example, the Egyptian units in the game are from completely the wrong era, but they’re iconic in the original game so we made the decision just to remaster them as they were,” he says. “We didn’t want to change too many things because players were comfortable with them and how they work. In the interests of sticking to their aim of making a Remaster rather than a remake, Smith says the team at Feral decided to run with the assets they had, even if some of them were demonstrably historically inaccurate. For all those extra little additions, though, we had to go and do some historical checks to make sure it fitted in with the time.”Ī lot of research was done for the original game. “The little things we did were along the lines of adding scabbards if they were required, or adding leather padding to some units underneath their armour. Dan meets up with Total War: Three Kingdoms game developers Pete Stewart and Dominique Starr to discuss fact and fiction within gaming narratives and the historical research undertaken to give a realistic representation.
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